Pong - definição. O que é Pong. Significado, conceito
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O que (quem) é Pong - definição

1972 VIDEO GAME
Pong-based Units; Elimination (video game); PONG; Quadrapong; Ultra Pong; Atari Pong; Elimination (arcade game); Pong consoles; Super Pong; Ultra Pong Doubles; Pong (video game); Home Pong; Pong Doubles; Pin-Pong; Atari Home Pong; Atari Home Pong series; Home Pong series; Pong console
  • Atari engineer [[Allan Alcorn]] designed and built ''Pong'' as a training exercise.
  • The [[Magnavox Odyssey]], invented by [[Ralph H. Baer]], inspired ''Pong''{{'}}s development.
  • The two paddles return the ball back and forth. The score is displayed at the top of the screen.
  • Tele-Games ''Pong IV'', Sears' version of ''Pong'' sequel (''Pong Doubles''), was one of the many consoles that flooded the market by 1977.
  • The ''Pong'' prototype that was used in the tavern
  • Atari's ''Home Pong'' console, released through [[Sears]] in 1975
  • alt=Two children playing ''Pong'' on a television set.
  • Turnir]].

pong         
(pongs)
A pong is an unpleasant smell. (BRIT INFORMAL)
...the pong of milk and sick and nappies.
N-COUNT
Pong         
<games> A computer game invented in 1972 by Atari's Nolan Bushnell. The game is a minimalist rendering of table tennis. Each of the two players are represented as a white slab, controllable by a knob, which deflects a bouncing ball. The goal of the game is to "AVOID MISSING BALL FOR HIGH SCORE". {Pong/">Yahoo (http://yahoo.com/Recreation/Games/Video_Games/Classic_Arcade_Games/Titles/Pong/)}. (1997-11-23)
Doctor Pong         
1975 VIDEO GAME
Puppy Pong; Doctor PONG
Doctor Pong, also known as Puppy Pong, was an adaption of the original arcade Pong for use in a non-coin-operated environment. It was conceptualized by Nolan Bushnell, Steve Bristow, and a marketing firm to move their arcade games into a non-arcade environment — in this case, to help occupy children in pediatricians' waiting rooms.

Wikipédia

Pong

Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.

Pong was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from Pong's original format to varying degrees, and this, in turn, led Atari to encourage its staff to move beyond Pong and produce more innovative games themselves.

Atari released several sequels to Pong that built upon the original's gameplay by adding new features. During the 1975 Christmas season, Atari released a home version of Pong exclusively through Sears retail stores. The home version was also a commercial success and led to numerous clones. The game was remade on numerous home and portable platforms following its release. Pong is part of the permanent collection of the Smithsonian Institution in Washington, D.C., due to its cultural impact.

Exemplos do corpo de texto para Pong
1. A new documentary, "Last Cup: Road to the World Series of Beer Pong," captures the growing pong culture.
2. Let Blair and Zoffis play their political ping pong.
3. To the ping–pong loser, Clinton had some empathetic advice.
4. "But it doesn‘t mean that ping–pong can be replaced.
5. An interview with Ahmadinejad is an intellectual ping–pong match.